
Exploring logic gates in Minecraft
Martin O’Hanlon shares how you can introduce logic gates to students by creating circuits in Minecraft. HW: The Big Book of Computing Content, pg. 17-19
Over the last three years, we’ve seen more than 7 million students around the world put down their schoolwork and take to the streets to demand climate change action. Could technology be the answer? This issue explores the interaction between sustainability and computing, from how we can interact with technology responsibly to its potential to mitigate climate change. We delve into the research behind device-repair cafés and see repair put into action by a student in Malaysia for his local community, along with a deep dive into the question of technology obsolescence. We also share young people’s ideas for how technology can be used for good, showcasing sustainability-themed student projects and a school-based COP that was inspired by the annual UN conference.
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Exploring logic gates in Minecraft
Martin O’Hanlon shares how you can introduce logic gates to students by creating circuits in Minecraft. HW: The Big Book of Computing Content, pg. 17-19
Separating the learning from the application
Josh Crossman explores the importance of leading teaching with concepts and skills, rather than the nuances of software applications. HW: The Big Book of Computing Content, pg. 46-47
Threshold concepts
Ben Hall discusses the idea of threshold concepts in Creating Media topics. HW: The Big Book of Computing Content, pg. 38-
Approaches to teaching networking
Katharine Childs, James Robinson, and Andy Bush, discuss the importance of understanding of how networks, systems, and devices work. HW: The Big Book of Computing Content, pg. 26-28.
How does this work?
The input–process–output model can support young learners with understanding the technology around them. HW: The Big Book of Computing Content, pg. 14-15.
Big ideas in AI education
We must understand progression — what you learn when, and in which sequence — before we can teach AI. HW: The Big Book of Computing Content, pg. 98-99
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