Show notes
General:
Teaching resources:
Topical examples of ethics in computing:
By Carrie Anne Philbin. Posted
This week, after watching too many science fiction films, Carrie Anne and James ask, "How moral is your machine?". We explored if computers are simply tools now that they are increasingly capable of making recommendations and taking decisions for us. What are the consequences if developers do not take the time to consider ethics and morality in their programming? And how, as educators, we can usefully bring this conversation into the classroom to engage and inspire our learners?
Luckily we were joined by a couple of educators who think about ethics in computing, and how to explore the topic with students, to save us from our conundrum:
Together we investigated the difference between morals and ethics, and discussed examples of ethical dilemmas machines might have to solve.
To finish off the show, we reached out to our vast community of computing and digital making educators on Twitter to ask what their students think about ethics in computing and how they approach the subject.
For more practical advice from educators on computing and digital making, check out and subscribe to Hello World magazine. If you’ve enjoyed this episode, please subscribe and leave a five-star review wherever you get your podcasts.
We’ll be back in two weeks with a new podcast episode to ask the question “How do we give learners context and creativity in computing?”. Until then, you can get in touch with a question or comment about the discussion in this episode at podcast@helloworld.cc or @helloworld_edu on Twitter.
General:
Teaching resources:
Topical examples of ethics in computing:
Safe networking
Mike Smith explores IP addresses and looks at what you can do to protect your devices. HW20: Systems and networks, pg. 38-39.
What does computing education look like around the world?
In this episode, we're taking a mini tour, looking at the state of computing education in different parts of the world. Season 5, episode 3.
Community outreach with Digital Schoolhouse
Chris Lovell discusses his experiences of the Digital Schoolhouse programme, which engages primary-school pupils with computing through its community of Lead Schools. HW20: Systems and networks, pg. 46-47.
Scaffolded reading in computing
Rachel Arthur shares some ideas on how we can teach literacy in computing lessons to improve pupils’ understanding
A balancing act
Michael Conterio provides tips to support learners with understanding equations. HW20: Systems and networks, pg. 41.
MakeCode: Game on!
Peter Rutherford shares a STEAM project he carried out with primary pupils, designing and building arcade machines and developing retro-style games in MakeCode. HW20: Networks and systems, pg. 48-51.
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