Topical examples of ethics in computing:
This week, after watching too many science fiction films, Carrie Anne and James ask, "How moral is your machine?". We explored if computers are simply tools now that they are increasingly capable of making recommendations and taking decisions for us. What are the consequences if developers do not take the time to consider ethics and morality in their programming? And how, as educators, we can usefully bring this conversation into the classroom to engage and inspire our learners?
Luckily we were joined by a couple of educators who think about ethics in computing, and how to explore the topic with students, to save us from our conundrum:
Together we investigated the difference between morals and ethics, and discussed examples of ethical dilemmas machines might have to solve.
To finish off the show, we reached out to our vast community of computing and digital making educators on Twitter to ask what their students think about ethics in computing and how they approach the subject.
For more practical advice from educators on computing and digital making, check out and subscribe to Hello World magazine. If you’ve enjoyed this episode, please subscribe and leave a five-star review wherever you get your podcasts.
We’ll be back in two weeks with a new podcast episode to ask the question “How do we give learners context and creativity in computing?”. Until then, you can get in touch with a question or comment about the discussion in this episode at firstname.lastname@example.org or @helloworld_edu on Twitter.
How do we engage learners in data science?
Analysing and interpreting data can be challenging for learners, particularly if they don't see the value in doing so. Providing them with engaging and relevant opportunities to work with data is crucial.
Hello World Podcast
A new way for educators interested in computing and digital making to experience Hello World.
Moving to cloud computing during the pandemic
With learners being remote, and no chance of hands-on physical computing happening, Steve Rich turned to the cloud to generate practical evidence for his 16+ students.
Game-based learning in the computing curriculum
Can playing educational video games help children develop their understanding of computing concepts, or are they just a tool for engagement?
Going back to basics
Rebecca Franks looks at how to get beginners started on a physical computing project.
What does equity have to do with computing?
What does equity, access, diversity, and inclusion have to do with computing?. James and Carrie Anne are joined by two guests to explore how important it is for educators to reflect on their practice
If you’re a UK-based teacher, volunteer, librarian or something in between, we'll send each issue free to your door.
Just want to read the free PDF? Get each new issue delivered straight to your inbox. No fuss and no spam.
If you are UK-based but not involved in education, you can get hard copies by buying back issues.Buy