
Exploring logic gates in Minecraft
Martin O’Hanlon shares how you can introduce logic gates to students by creating circuits in Minecraft. HW: The Big Book of Computing Content, pg. 17-19
Exploring logic gates in Minecraft
Martin O’Hanlon shares how you can introduce logic gates to students by creating circuits in Minecraft. HW: The Big Book of Computing Content, pg. 17-19
Separating the learning from the application
Josh Crossman explores the importance of leading teaching with concepts and skills, rather than the nuances of software applications. HW: The Big Book of Computing Content, pg. 46-47
Threshold concepts
Ben Hall discusses the idea of threshold concepts in Creating Media topics. HW: The Big Book of Computing Content, pg. 38-
Approaches to teaching networking
Katharine Childs, James Robinson, and Andy Bush, discuss the importance of understanding of how networks, systems, and devices work. HW: The Big Book of Computing Content, pg. 26-28.
How does this work?
The input–process–output model can support young learners with understanding the technology around them. HW: The Big Book of Computing Content, pg. 14-15.
Big ideas in AI education
We must understand progression — what you learn when, and in which sequence — before we can teach AI. HW: The Big Book of Computing Content, pg. 98-99
From blocks to text
A regular area for debate among teachers of programming is how best to support the transition from visual programming to text-based languages. HW: The Big Book of Computing Content, pg. 68-69.
Where are all the computing systems?
What is a computer? This question highlights a wealth of alternate ideas about computing systems. HW: The Big Book of Computing Content, pg.12-13.
Computing and sustainable development
Neil Gordon offers an overview of the positive and negative impacts of computing, linked to the United Nation’s Sustainable Development Goals. HW19: Sustainability and Computing, pg. 22-23.
Self-marking Python resources
In their first column, the CAS Assessment Working Group share one member’s self-marking Python resources to improve student feedback. HW19: Sustainability and Computing, pg. 18-19.
Real-life technology
How can we capture our students’ imaginations? Andy Lyon outlines how educators can relate lessons to practical uses of technology in everyday life. HW19: Sustainability and Computing, pg. 49.
Happy Birthday Code Club!
Kat Leadbetter looks at how over 4,000 educators and children across the world celebrated a decade of Code Club, and how you can get involved. HW19: Sustainability and Computing, pg. 74-75.