Issues

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Issue 9

June 1st, 2019

In Issue 9 of Hello World, we take an in-depth look at computing and the art, with stories from educators who have created wonderful cross-curricular projects, as well as activities you can try with your students today. 

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Issue 8

May 1st, 2019

In Hello World 8 we take an in-depth look at what the National Centre for Computing Education means for the future of teaching computing. We also have lesson plans and features written by educators from around the world.

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Issue 7

January 1st, 2019

With Scratch 3 out now, Hello World issue 7 has been investigating what’s new, and what you can do with it. As always, our collection of experts have ideas, opinions and tips to help you bring Scratch to your students.

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Issue 6

September 1st, 2019

Hello World issue 6 brings together a collection of experts, who address the challenges of ethics, and how that affects and underpins the teaching of computer science. They share ideas, thoughts and experiences, and look at how to inspire students, whilst grounding them in an ethical ethos.

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Issue 5

May 1st, 2018

Join us as we celebrate the Year of Engineering in Hello World #5. We’ve brought together a wide range of experts to share ideas, thoughts and advice on how to bring engineering to the classroom, and ways to inspire the next generation…

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Issue 4

January 1st, 2018

Join our panel of experts in issue 4 of Hello World magazine as they discuss successful approaches to professional development. Elsewhere this issue we take a close look at the new Royal Society report 'After the Reboot', and share our usual mix of features, insight, and lesson plans…

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Issue 3

September 1st, 2017

In issue 3 of of Hello World magazine our international panel of experts discusses innovative approaches and technologies for assessing programming skills. Elsewhere we offer essential tips to help independent learners, and much more…

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Issue 2

May 1st, 2017

In issue 2 of Hello World magazine we talk to Mitch Resnick about ten years of Scratch, the visual programming tool that revolutionised learning for an entire generation. We also offer practical advice and inspiration for education beyond the classroom, and much more…

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Issue 1

January 1st, 2017

In our very first issue we look at Seymour Papert’s legacy to see what we can learn from the pioneer of programming in schools and father of the maker movement. We also share 20 pages of ideas to help inspire you and your students, and much more…

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